2020
Once I had an office again and plenty of free time during lockdown I started polishing my skills again by working on a versatile Melee Combat Framework, focused on Responsiveness and a tight gameplay feel in the vein of Devil May Cry. It was designed from the start with ease of use and tweak ability in mind, using a flowchart for combos and an easily extendible API. I also spent more time working with VR, focusing on immersion and attempting to find solutions to common issues seen in VR Games. Pushing this further I started developing a Survival Horror VR game to help identify problems and things that could be improved, while testing more advance mechanics like physical hand interactions, rope and pulley systems and stable physics based doors